> ## Documentation Index
> Fetch the complete documentation index at: https://liv-creators.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# How To stream LIV on Discord with Audio

# Method 1: OBS VirtualCam

Streaming your LIV output on Discord won't produce audio on its own as LIV doesn't process sound. While you *could* solve this through audio routing, the easiest method is to use the OBS VirtualCam tool.

If you're not on the latest version of OBS (v26+), you will need to install VirtualCam separately as a plugin from [<u>GitHub</u>](https://github.com/CatxFish/obs-virtual-cam).

With the plugin installed:

1. Go Live on Discord with the game window. This is where your sound will come from.
2. Add LIV as a source to your OBS scene (make sure to use Game Capture), then hit Tools > VirtualCam. Take note of the target camera and hit **Start**.
3. Select that OBS-Camera device as your video camera in your Voice & Video settings on Discord, then go live with video as well.

You will now have two streams running simultaneously: one with your first-person view (for sound) and one with LIV. Discord will keep the video streams synchronized surprisingly well, and it makes for a pretty good streaming experience.

# Method 2: LIV Discord Audio toggle

You can now stream LIV directly to Discord with audio!

* Capture a game with LIV, auto or manual
* Under the Auto/Manual tab, toggle the Discord Audio button to turn it off or on
* On Discord, "Go Live" in a voice channel, and select the LIV Output (capture.exe) to stream your game!

<Frame>
  <img src="https://mintcdn.com/liv-creators/-zLI_z1aQQ1WnS5Z/images/livsteamapp/discord_audio.png?fit=max&auto=format&n=-zLI_z1aQQ1WnS5Z&q=85&s=aa2f1fbd3110fc8c041d714c31c0ab30" alt="Discord Audio" width="474" height="335" data-path="images/livsteamapp/discord_audio.png" />
</Frame>

**Things to know:**

* Über experimental, may not work as we intended
* It introduces an infinitesimally small amount of audio delay "*Ruu: as a rhythm game player, I can attest it's "nearly perfect", as in, I literally can't tell it's on. We just haven't measured it yet, because we've not needed to.*"
* We're injecting a bit of code into your game to make this work, which is similar to how OBS and Discord do it; this is beta software, you might experience crashes!

**If your audio becomes "crunchy" you can toggle the checkbox to re-initialize the system.**
